- Pathfinder Kingmaker Jubilost Missed
- Pathfinder Kingmaker Jubilost Quest
- Pathfinder Kingmaker Jubilost Missing
- Pathfinder Kingmaker Jubilost Voice Actor
- Pathfinder Kingmaker Classes
Jubilost Narthropple | |
---|---|
Details | |
Gnome | |
Chaotic Neutral | |
Alchemist | |
Location | A Ford Across the Skunk River |
STR 8 DEX 14 CON 12 INT 19 WIS 8 CHA 12 | |
Renowned Explorer The Price of Curiosity The Door to Nowhere |
Jubilost Narthropple is a companion in Pathfinder: Kingmaker. He's a cantankerous gnome, returning from the original AP.
Background[edit | edit source]
Pathfinder: Kingmaker – Jubilost Build. Not the worst alchemist you can make. Decent enough stats. Only way he could be better is if he was a grenadier. Being clearly the best story companion he. Renowned Explorer is a quest in Pathfinder: Kingmaker. 1 Synopsis 1.1 Help the beleagured travelers 1.2 Save the cart from the river 1.3 Talk to Jubilost 1.4 Locate the ancient outpost 1.5 Bring Jubilost to the outpost 2 Walkthrough 3 Outcome A cry for help has reached our ears. (Jubilost’s choice, Ekundayo and Jaethal disapprove). NPC auto - gain 2,000 gold. Espionage Rank 4A: This event occurs if you delivered the list to Galt or sold the information in Daggermark under the Rank 3 event. Pathfinder Kingmaker is very faithful to the pen and paper role-playing game system it is based on. While the main focus is on exploring dungeons and battling monsters, another key aspect is building a kingdom to improve the land and help residents.
The name of Jubilost Nartropple is known to each and every educated person in all of Avistan. Or rather Jubilost himself won't accept the idea that someone, who does not know his name, could possibly be called an educated person. A renowned adventurer, who traveled the Inner Sea region back and forth, prolific writer and tireless explorer, Jubilost likes to brag, that every good household is bound to have at least one of his books - whether it's an expensive illustrated atlas or a cheap collection of cooking recipes. He doesn't care that those envious of his many talents call him haughty and rude - after all he can insult them much worse - and in a dozen different languages at that!
Pathfinder Kingmaker Jubilost Missed
At first glance, the Stolen Lands didn't impress Jubilost much: in his career span he's seen a fair share of bad roads, impassable woods and monster-infested swamps. It was the acquaintance with the new ruler of these inhospitable lands, that has piqued his curiosity. The gnome was intrigued by the ambitious attempt to bring civilization to the region that successfully resisted it for so long. So he graciously offered to stay here for a while, aiming to support the young barony with both valuable advice and active help - and you can spit in the face of those who claim that all Jubilost Narthropple is good at is fault-finding!
Jubilost prefers to stay out of close combat - he leaves this dubious honor to those less smart. He doesn't burden himself with heavy armors or shields. This experienced alchemist attacks from the distance, throwing everything from explosive bombs to virulent chemicals at the heads of his enemies. His other weapon of choice is the heavy crossbow, using bolts with concussive, paralyzing and other interesting effects. Besides, he always carries along a whole arsenal of potions, extracts and elixirs for every occasion - be it to provide protection from fire or acid, to let him see the invisible or to become invisible himself.
Outside of battle, Jubilost is always ready to put his vast knowledge and experience to use, and his nimble fingers can deal with almost all kinds of locks or traps. If you decide to rely on Jubilost in Kingdom governing, his remarkable intellect will be of great help.
- From Kickstarter Update #15*
Interactions[edit | edit source]
- Resting ability
- Effective Management. Jubilost organizes all the party members, offering the most efficient ways to performing camping routines. Camping time is reduced by 1 hour.
- Personal Favorite Meal
- Onion Soup. +3 to all skill checks with at least one rank in them. Lasts one day.
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Pathfinder Kingmaker Jubilost Quest
Jubilost Narthropple Quest Walkthrough
The Price of Curiosity
The quest begins at the beginning of the fourth chapter ‘’The Varnhold Vanishing’’. Jubilost will arrive at the throne room and will ask you to explore the history of exodus of the race of dwarves from the First World. Take Jubilost and Linzi in your squad and get to the location above the capital of the kingdom which is called ‘’Inconsequent Debates’’.
Having entered the territory, inspect the sign with the rules. As a result of this, Jubilost will be enchanted. Talk to the characters in the location. There are three trios, you are interested in their leaders. Soon you will understand who charmed the signs. In any case, you’ll have to start the debate.
Correct answers:
- Her own will (appears after you ask for the opinion of Jubilost).
- Secret (glory, which will be Jubilost version, is not correct).
- Knowledge (correctly hinted by Jubilost).
In the game of stone-scissors-paper in a different style select a knight, and then a snag. After the victory, ask the Messenger about the origins of dwarves. He will confuse you by telling a strange riddle.
Return to the capital, go to the throne room and look at the map. Here, you’ll see an event ‘’Inconsequent Debates and Their Consequences’’. Interact with it to return to the throne room. Start a dialogue with Jubilost which will lead to the completion of the quest and a gain of 1200 experience points.
Pathfinder Kingmaker Jubilost Missing
The Door to Nowhere
Pathfinder Kingmaker Jubilost Voice Actor
This quest starts while you’re talking with Jubilost. He’ll tell you that he’s close to solving the riddle of the Host which can help him find out the origin of the gnomes from the First World. You need to find something ‘’fifth in ten’’ — this relates to Willas Gunderson book. Go outside and talk with the merchants in the town square, in the capital. One of them will give you the book without you paying for it. Find ‘’fifth in ten’’ in this book and you’ll see this line: ‘’In the Corner of the Tavern’’. After talking with Jubilost, you’ll automatically move to the tavern.
Something was said about twenty fourth day, and you should be given some clue about this date. Rewind time or do some other stuff until you see the twenty fourth day on your calendar. You’ll see the date when you point your mouse cursor to the hourglass item.